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Relaxation Balls Portable Edition

Updated: Mar 12, 2020





















































About This Game RELAXING SANDBOX GAMESoothing game. Created to relieve psychological stress in people of different ages. Physical sandbox Beautiful graphics and high performance Freedom of actions Simple and intuitive game control Educational game Helminth Valera, Horse Anton Bober Vasily Psychologically based shapes and content b4d347fde0 Title: Relaxation ballsGenre: Action, Adventure, Casual, Indie, SimulationDeveloper:DIAMOND FOXPublisher:DIAMOND FOXRelease Date: 5 Nov, 2016 Relaxation Balls Portable Edition relaxation for balls. relaxing stress balls. stress relaxation balls. relaxation balls for sale. relaxation balls. relaxing bouncing balls. relaxing silver balls. relaxing gel balls. relaxation chime balls. steel relaxation balls. relaxation balls amazon. relaxing hand balls. relaxing metal balls game is really bad don't buy. more indie garbage to hide in my library. Its♥♥♥♥♥. Not relaxing at all. And there are no balls!!!. https:\/\/youtu.be\/KBLOO3oI8ioIf you watch the video I posted: The first half is just my reaction to starting a new game,And at 7:43 I check out "Creative Mode"That's where all the \u2665\u2665\u2665\u2665ing funny parts (for me) happened.--"Start a New Game"--Sooooo, where do I begin?The controls are slidier than a Super Mario Bros. Ice level.The music is on a loop, but the music sucks too much\u2665\u2665\u2665\u2665\u2665\u2665to be entertaining.The African enemies randomly explode.You have no health indicator that I know of,So why are there enemies that appear to try to kill you?You can move the camera in the pause menu.I guess the point of the game is just to collect these diamond-shaped things that increase your score.I don't know if this "game" has any more levels than the first one,But I wasn't going to stress myself out playing the game longer than I wanted to.--"Creative Mode"--Creative Mode is just a mode where you can spawn entities.I don't know about you, but when I think of "Creative Mode," I think of UNLIMITED RESOURCES THAT YOU DON'T HAVE TO WORK FOR.But, (13:50) no. You use the previously mentioned score to spawn enemies and\u2665\u2665\u2665\u2665\u2665\u2665This game is all over the place...The "Big Daddy" (8:36) is a duck-snake-worm crossbreed.The "Horse" (9:25) is just a \u2665\u2665\u2665\u2665ing balloon doggy.(I'm serious, I used to make balloon animals.I know what I'm talking about.)The "Giant" (10:16) is a giant... It's a giant chef with a GIANT boner.--Ending Statement--I've played worse games... You can't see me, but I'm looking at Tomb Raider: Rise of the \u2665\u2665\u2665\u2665\u2665\u2665\u2665t.The game is pegged as partial controller support,And technically that's true. Although, I would say it's more 'barely any controller support' moreso than partial, as you can only move around, jump and pause the game on an Xbox360 controller (I haven't tried a PS3 controller). But you can't interact with the menus and you can't do the one thing you absolutely need to do to even last half a minute in this game: Turn the \u2665\u2665\u2665\u2665ing camera. Maybe if the controls were easier, the enemies didn't fly around all over the \u2665\u2665\u2665\u2665ing place (5:27, 9:43), the enemies didn't randomly explode (5:27, 5:36, 5:50, 9:43), maybe a change of music when the first track changes, and the render distance actually worked (Although there's no real point to having a render setting. I'm convinced this could run on an Atari2600.), this might actually have a chance. But until then, \u2665\u2665\u2665\u2665 this game.

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